Decal Technique For Hard Surface Environment

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https://sergeytyapkin.com/store/L5B0/decal-technique-for-hard-surface-environment
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In this tutorial, I'll show you the Decal Technique for Hard Surface Environment which I used in my latest project.  We'll create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals. 

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Ah? Do you want to create your own luxury spaceship? Look no further!

This technique can save a lot of your time and you can create even 100-meters spaceship holding high texel density without baking normal maps and texturing. 

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What will you receive with this purchase?


1) 5-hour step by step video tutorial. 11 parts which will show you the wall creation process, from idea to game-ready model. Including such topic as:

  • Concept Stage.
  • Creating Trim and Decal Sheet in NDo.
  • Explaining Face Weighted Normals.
  • Modeling Stage.
  • Creating UE4 Project with Procedural Materials.


2) All source files.

  • Concept .psd file.
  • Modo and .fbx scenes (in case if you’re not a Modo user).
  • NDo Project with .png textures and .psd source file.
  • UE4 Project (version 4.20).


3) Do you want more? Text document with useful links for deep learning included.


Requirements


The required level of knowledge: Intermediate.

Software list:

  • Modo (can be replaced with any 3D modeling software).
  • Photoshop.
  • NDo from Quixel Suite  (can be replaced with a traditional hi-poly baking approach for trims creation).
  • Unreal Engine 4 (it's possible to use Unity instead with the custom shader).


Usage

All source files in this tutorial are not for commercial use and are for educational purposes only.


Contact

If you have any questions or feedback, email me, please. 

tyapkin.art@gmail.com

Standard Use License
$20
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (14)
0.Intro
mp4 /
54 MB
1.Creating_Base_Geo
mp4 /
1.1 GB
2.Overpaint
mp4 /
990 MB
3.NDo_Planning_and_Trims
mp4 /
2.4 GB
4.NDo_Decals
mp4 /
1.8 GB
5.NDo_Stickers_and_Export
mp4 /
760 MB
6.Face_Weighted_Normals
mp4 /
1 GB
7.Modo_Assigning_Materials
mp4 /
590 MB
8.Modo_Placing_Decals
mp4 /
5 GB
9.Export_Meshes_and_Textures_to_UE4
mp4 /
580 MB
10.UE4_Base_Materials
mp4 /
1.2 GB
11.UE4_Procedural_Materials
mp4 /
1.5 GB
12.Pros_and_Cons
mp4 /
100 MB
Source_Files
zip /
14 MB